Fortress of Crywolf is located at the southeastern area of Valley of
Loren
Fortress of Crywolf
is located at the southeastern area of Valley of Loren. It’s a front line
fortress where the allied forces of human and elf fight against the forces of
Kundun. The rough geographical features of the fortress made it a fortress
blessed with natural barriers for defense and a key area for strategy.
Kundun’s forces haven’t been able to head north and now the frontline is in a
deadlock. Therefore Kundun has commanded Lemuria to dispatch troops to the
Fortress of Crywolf to overcome a situation.
Requirements
Regular characters (Above level 10), Magic Gladiator and Dark Lord (Above level
7)
How to enter
Crywolf
Warp from Valley of Loren (Entrance coordinate: 164,35)
Event Rules
Can’t warp using a warp command or M key.
The Crywolf Battle
Stages
1. Stand-by
-
Inside village will change from a safety zone to battle zone when the battle
starts.
-
Players can’t use their personal store or talk to the NPC.
2.
Schedule
-
Battle will be held for 30 minutes.
-
Event starts every day 07:30 13:30
18:30 22:30 (GMT +02)
-
When the character gets killed in the battle he will resurrect from a certain
location in the map.
-
The goal of the battle is to be the last man standing when the time runs out.
Item/Time |
8:00 |
8:30 |
8:35 |
8:40 |
8:45 |
8:47:30 |
8:50 |
8:55 |
9:00 |
Stand-by |
Announcement /Stand-by
|
- |
Stage time |
- |
Start |
End |
- |
Contract |
- |
Contract start |
Contract end |
- |
Balgass troops |
- |
Battle |
Balgass |
- |
Enter |
- |
3.
Wolf Statue
4.
Altar
5.
Altar Contract
6.
Success and failure
7.
Rewards
-
Individual reward
-
Bonus Exp can
be acquired aside from the EXP from monsters depending on the no. of
participants.
-
Different
rewards will be given to the participants of the battle depending on Kill
Points.
-
Kill Points
will be earned by a character that delivers the final killing blow.
-
Muse elves who
survive after the contract battle will earn an additional 6,000 points.
* Reward will be
given after the battle therefore if the character warps to another map before
the end of battle he will not receive the reward.
Monster
|
Kill
Point |
Balgass |
7000 |
Dark elf |
3000 |
Balista |
1000 |
Soram |
700 |
Balram |
600 |
Death spirt |
600 |
[Table 1-2.
Kill Point of Monsters]
Accumulated Kill Point |
Class
|
Bonus
EXP |
0~1,000 |
D |
0 |
1,001~3,000 |
C |
100,000 |
3,001~5,000 |
B |
400,000 |
5,001~10,000 |
A |
600,000 |
Above 10,001 |
S |
900,000 |
[Table 1-3.
Class and bonus EXP by accumulated kill point]
-
Server reward
-
Strength of
monsters in all server clusters except Land of Trial will decrease 10%.
-
Kundun’s life
recovery will not function.
-
Success rate
will increase 5% when combining invitations
8.
Failure penalty
Fenrir Guide
Fenrir Combination
Stage 1
-
Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
-
Use the option Regular Combination.
-
In the 8 X 4 Chaos storage area, place:
This combination
will produce a Piece of Horn (70% success rate)
Stage 2
-
Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
-
Use the option Regular Combination.
-
In the 8 X 4 Chaos storage area, place:
This combination
will produce a Broken Horn (70% success rate)
Stage 3
-
Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
-
Use the option Regular Combination.
-
In the 8 X 4 Chaos storage area, place:
-
1 Broken horn
-
3 Jewels of
Life
-
1 Jewel of
Chaos
-
10M zen
This combination
will produce a Horn of Fenrir (30% success rate)
No way to change %.
Upgrading the Horn
-
Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
-
Use the option Regular Combination.
-
In the 8 X 4 Chaos storage area, place:
-
One (1) Horn of
Fenrir
-
Five (1) Jewel
of Life
-
One or more
Level 4 (minimum), Option 4 (minimum) Weapon to Create Destruction Fenrir
-
One or more
Level 4 (minimum), Option 4 (minimum) Armor to Create Protection Fenrir
-
1 Jewel of
Chaos
Combination will
produce a random mix which can be one of the following:
Black Fenrir - Horn
of Fenrir + Destruction (increase final damage)
Blue Fenrir - Horn of Fenrir + Protection (absorb final damage)
New
Monsters
New monsters have invaded the land and pose
as new challenges for the inhabitants of MU.
Aida Monsters |
|
Death Tree
|
Forest Orc
|
Death Rider
|
Blue Golem |
Witch Queen
|
Hellmaine
|
Crywolf Monsters |
|
Hammer Scout |
Lance Scout
|
Bow Scout
|
Werewolf |
Balram |
Soram |
Dark Elf
|
Death Spirit
|
Balgass |
Name
|
Level
|
Life
|
Min.
Damage |
Max.
Damage |
Defense
|
Defense
Success Rate |
Hammer
Scout |
97 |
45000 |
530 |
560 |
420 |
250 |
Lance
Scout |
97 |
45000 |
530 |
560 |
420 |
250 |
Bow
Scout |
97 |
45000 |
530 |
560 |
420 |
250 |
Werewolf |
118 |
110000 |
830 |
850 |
680 |
355 |
Scout (Hero)
|
123 |
120000 |
890 |
910 |
740 |
370 |
Werewolf (Hero) |
127 |
123000 |
964 |
1015 |
800 |
397 |
Balram
|
132 |
140000 |
1075 |
1140 |
885 |
440 |
Soram
|
134 |
164000 |
1200 |
1300 |
982 |
500 |
New Weapons
and Armor
New weapons and
armor are available to the warriors of MU.
Image |
Armor & Class |
History |
Level |
|
Dragon Knight
Armor
Dark Knight
|
Armor with
the sprit of the black dragon Rutra, the guardian of Dark Knight. It only
extends its power to the ultimate Dark Knight. This is a Raven-black armor
with a scattered golden flame patterns. |
380 |
|
Venom Mist
Armor
Dark Wizard
|
Armor that
has a power of Holy Python Bergen, the symbol of infinite wisdom and
wizardry. This armor can only be worn by the ultimate Dark Wizard who can
bear the power of Bergen. |
380 |
|
Sylpid Ray
Armor
Elf |
Armor of
Divine spirit Nornen who gives her blessing to the elves and leads them to
rest. It was once told that Nornen transformed herself into a silver fox and
came to this world. That’s the reason why this armor has a form of fox on
the chest piece. Sylpid Ray armor can only be worn by an ultimate warrior of
the elven clan. It was created by an energy spirit.
|
380 |
|
Volcano Armor
Magic
Gladiator |
Gagoil is a
monster with a powerful strength and superior wizardry and is often
compared to the Magic Gladiator since both of them are masters of
swordsmanship and wizardry.
Volcano
armor has a spirit of Letoz the superior of Gagoil and it can only be worn
by an ultimate magic gladiator who is recognized by Letoz. |
380 |
|
Sunlight
Armor
Dark Lord
|
This armor
has a divine protection of the God of light Lugard. It was created from the
holy light of Rugard and refined repeatedly for 7 days and nights that it
shines brightly even in the darkness. The face of Garuda, the empire
protector is engraved on the chest piece of the armor.
|
380 |
|
Bone Blade
Dark Knight
|
This giant
blade was created by the bones of black dragon Rutra and it can slash
nultiple opponents in a single sweep. The Silver white jewel engraved on the
blade symbolizes the core spirit of the black dragon. Bone Blade interacts
with the armor and gives the power of dragon to the character. |
|
|
Grand Viper
Staff
Dark Wizard
|
Grand Viper
staff has a spirit of Bergen the holy python. It possesses the blue aura all
around and has golden python heads on each end. |
|
|
Sylph Wind
Bow
Elf |
Divine
sprit Nornen’s bow. Its wing shape symbolizes the wind and has blue violet
shades all over. Draw a bow with a strong will and its arrows become so
powerful that it can penetrate any object. |
|
|
Explosion
Blade
Magic
Gladiator |
This blade
was owned by the king of all Gagoil Letoz. It has double padded brass in the
middle and a beautiful pattern is carved on top. The studded jewel at the
middle part is the magical stone called the Bloody Ruby that can save mana.
|
|
|
Soleil
Scepter
Dark Lord
|
The Soleil
Scepter has the divine protection from the God of light Rugard. It possesses
a golden aura around it and there are a set of wings attached on upper part
that symbolizes the Garuda clan. |
|